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Mudbox combines a highly intuitive interface with a powerful toolset of stencils and brushes for creating ultra realistic models and environments. |
Whether you're a seasoned 3D professional, an artist who works with traditional media, an amateur enthusiast, or a 2D graphic designer or illustrator looking to add 3D to your workflow, Mudbox is what you need to add a whole new dimension to your creativity.
"Mudbox has always been a part of my workflow since I started to use it on King Kong. I really liked the real-time shading and rendering features that were added in the recent versions, and as a Maya user, I love Mudbox's working environment." -- Pascal Raimbault, 3D Modeler
Hit the road to freedom
Mudbox gives artists the ability to create without worrying about the technical details. Sculpt and paint as fast as you think. With its friendly user interface, Mudbox can be easily used by both traditional and digital artists.
Welcome to the age of digital sculpting and 3D painting
There was a day when design ideas were visualized through a physical model fabricated or sculpted from materials such as metal, paper, wood, or clay. There was a day when digital artists worked in 2D. That time is over. Meet Mudbox.
Brush based digital sculpting
With Mudbox you can digitally sculpt ultra realistic 3D models with incredible detail--down to the pores on a character's skin--with easy-to-use, high-quality sculpting tools, stamps, and stencils. Choose from an extensive list of brushes, or quickly tailor them to fit your project's particular needs.
If you are new to 3D, you can use one of the simple built-in primitive shapes, such as a sphere, as a starting point for creating organic forms. Artists already familiar with 3D software may want to begin their designs in a 3D application like Autodesk Maya, Autodesk 3ds Max, or Autodesk Softimage, and then bring them into Mudbox to refine the shape and add depth and texture. The Mudbox interface will be familiar to artists who already know these tools.
Texture painting
Rotate your model to apply paint precisely where you want, no matter how complex the surface. Quickly and easily paint multiple diffuse, specular, reflection, and bump textures across multiple high-resolution maps on your 3D models. 3D painting is integrated with the familiar stamps and stencils workflow.
Become productive in hours, rather than weeks, with the intuitive Mudbox user interface. Click to enlarge. |
High-quality brushes, stencils, and curves enable you to more quickly "sculpt" your geometry into the 3D model you envision. Click to enlarge. |
Store different detail passes, design directions, libraries of morph targets, and more on multiple layers. Click to enlarge. |
Enjoy excellent interactive camera performance with even the densest meshes. Click to enlarge. |
Extend and customize Mudbox using its C++ application programming interface (API). Click to enlarge. |
Create ambient occlusion maps for extremely high-resolution models. Then, bake the soft shadows and details of a model out to an image you can reuse without expensive recalculations. Click to enlarge. |
Maintain performance when displaying textured models by managing how you use the graphical processing unit (GPU) memory to display textures on models with multiple UV tiles. Click to enlarge. |
More quickly create high-quality images for design reviews and more by rendering your scene directly from the viewport. Click to enlarge. |
What you visualize is what they'll see
The real-time rendering effects in Mudbox enable you to see your work in progress from any angle. When you're done, use Mudbox to show it off to clients, co-workers, or friends.
"Mudbox is a joy to use and is always surprising me with new possibilities for creativity. This software gets an A in my book and is a must-have for the serious CG artist." -- Tom Cushwa
From 2D to 3D
It's never been easier to add a whole new dimension to your creativity. Adding Mudbox to your current 2D workflow frees you from the creative limitations associated with traditional photography, 2D software, hand illustration, and other traditional graphic design methods.
While the tools themselves will feel familiar to those who sculpt with clay, the Mudbox workflow offers the advantages of digital creative tools, such as Adobe Photoshop software, including the ability to organize your work using layers, mirror or flip them, and nondestructively edit your 3D models.
Let your inner child come out and play
When was the last time you played with Play-Doh? It's time to try it again (minus the funny smell)! Mudbox guarantees hours of guilt-free fun--you're on a computer, so you must be working, right? After all, Mudbox is a work tool used by major film, TV, and games studios to create 3D characters and environments.
Ideal for:
Applications:
What's Included
Documentation and Learning:
Community:
The AREA, a community for Autodesk Media & Entertainment products. Access free tutorials, downloads or interact with fellow users in discussion forums and see the multitude of talent from around the globe. Directly connect with industry professionals through blogs--more at area.autodesk.com.
User Interface
Become productive in hours, rather than weeks, with the intuitive Mudbox user interface.
Cameras
Mudbox features innovative, accelerated camera manipulation, for excellent interactive performance with even the densest meshes.
Display
Work interactively in an environment in which high-res 3D models retain their subtlety, realism, and detail.
Sculpt Layers
Store different detail passes, design directions, libraries of morph targets, and more on multiple layers.
Advanced Digital Sculpting
High-quality brushes, stencils, and curves let you quickly "sculpt" your geometry into the 3D model you envision.
3D Brushes
Workflow
Texture Painting and Assignment
Quickly and easily paint multiple diffuse, specular, reflection, and bump textures across multiple high-resolution maps on your 3D models.
Texture Baking
With its robust texture baking capabilities, Mudbox solves one of the most common bottlenecks in production pipelines: baking of normal and displacement maps.
General Workflow
Mudbox performance is renowned, with tools organized in a familiar, intuitive manner.
Connectivity and Integration
Mudbox works well with Autodesk Maya and Autodesk 3ds Max, Autodesk Softimage, as well as with other 3D software applications, making it a natural choice for experienced artists.
Simpler interoperability with Maya, 3ds Max and Softimage
Mudbox has support for Autodesk FBX file transfer technology, allowing artists to import and export scene data containing more information than the usual OBJ file format. Important data can be retained, including painted texture maps, cameras and image planes. This results in higher fidelity transfers; saving artists time.
Supported Formats | |
Scene Import | OBJ, FBX |
Scene Export | OBJ, FBX |
Texture Import | BMP, EXR, GIF, JPEG, PNG, TIF |
Bitmap Output | BMP, EXR, JPEG, PNG, TIF. Some formats applicable to certain renderers only. |
PSD File Support
Round-tripping of Mudbox paint layers (converting to and from Adobe Photoshop) is now possible through added support for PSD import and export.
Software Developer Kit (SDK)
The addition to Mudbox of a software developer kit (SDK) opens up the software as never before, giving developers the ability to customize Mudbox and integrate it with their production pipeline. This is the launch of the Mudbox SDK and it is anticipated to be expanded with future releases.
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Used by more than 150,000 people, and the winner of more than 65 industry awards, 3ds Max is the world's most popular animation modeling and rendering software for film, television, video games, and design visualization. 3ds Max Bible is the worldâ??s most popular book for getting the most out of the software. Whether a novice looking to create something immediately using the Quick Start tutorial, or an experienced 3ds Max user who simply wants to check out the software's latest and greatest features, this update to the bestselling 3ds Max book on the market continues to be the most comprehensive reference on this highly complex application.
The only comprehensive reference-tutorial on 3ds Max, it's no wonder the 3ds Max Bible is the bestselling 3ds Max book in the world and a favorite of both amateur and professional animators.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
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Remember that game design is a very different beast from animation.The game is the story, technical and production side of things, as the case may be, well, the animation animate. characters, props, what you have. Do not know what is really to focus until you have confirmed the program.
Otherwise, check out the SVA. I believe that they offer the animation classes. They may only focus on 2D, although. you can also search for a mentor must be done in the course of the animation such as a remote.
Edit: And if you want the answer to your question: animation and graphic design are two completely different. I suspect that you are going to find the graphic design program, which provides the 3D simulation of the classes, except where it has something to do motion graphics now that doesn't sound like what you are interested in.
Remember that game design is a very different beast from animation. the game is the story, technical and production side of things, as the case may be, well, the animation animate. characters, props, what you have. Do not know what is really to focus until you have confirmed the program.
Otherwise, take a look at SVA. I believe that they offer the animation classes. They may only focus on 2D, though.
You can also search for a mentor must be done in the course of the animation such as a remote.
Thank you for your reply. I like modeling stuff most, characters, vehicles, environments, etc.The most important graphic design is sufficient to get a job in the game or movie, the company is working in 3D? I've heard OF SVA and heard, is a good program to work.If you do not find the school that offers everything you want to, then Don't be afraid to explore independently and tutorials and community feedback.(If you are interested in actually animation, you are probably better in the light of the discussion CGTalk, which is dedicated to the whole animation and Visual effects.In fact, the entire forum only programs and schools.)
EDIT: only I realized you said, you are more interested in modeling If case, honestly?You do not have to go to school.Grab a few books, and then click modeling games and the build, construct, build as much free time you can use the video tutorials for the drawing, such as. good loans policy more than anything else.If you think you can do better structured environment, such as a school by all means go forth, but do not think that it is a prerequisite.If the portfolio company knocks the socks they take.
Last modified Carrot; 10: 27 PM 10-06-2010 ...If you do not find the school that offers everything you want to, then Don't be afraid to explore independently and tutorials and community feedback.(If you are interested in actually animation, you are probably better in the light of the discussion CGTalk, which is dedicated to the whole animation and Visual effects. Indeed, the entire forum only programs and schools.)
EDIT: only I realized you said, you are more interested in modeling case honestly? If you do not have to go to school. Tartu only a few books, and then click modeling games and the build, construct, build as much free time you can use the video tutorials for the drawing, such as. good loans policy more than anything else. If you think you can do better structured environment, such as a school by all means go forth, but do not think that it is a prerequisite. If company Portfolio knocks the socks they take.
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