Price: $69.00
In 3D computer graphics, 3D modeling (also known as meshing) is the process ... Many computer games used pre-rendered images of 3D models as sprites before
Showing posts with label NextGen. Show all posts
Showing posts with label NextGen. Show all posts
Tuesday, October 26, 2010
Character Design and Modeling for Next-Gen Games
In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI, ZBrush and Photoshop. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
Thursday, October 21, 2010
Character Modeling for Next-Gen Games
In this DVD, Richard Smith guides you through modeling a Next-Gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could be applied using other 3D modeling software.Price: $69.00
Subscribe to:
Posts (Atom)