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Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Tuesday, October 26, 2010

Character Design and Modeling for Next-Gen Games

In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI, ZBrush and Photoshop. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.

Price: $69.00


Click here to buy from Amazon

Sunday, October 24, 2010

Body Modeling for Games: Low Poly Modeling with Mayan Escalante

Body Modeling for Games: Low Poly Modeling with Mayan EscalanteCreating characters for games presents many challenges for the 3D artist. Issues such as poly count, flexibility of the rig, art direction, and the game environment itself will dictate the final look of the character. In this DVD, Mayan continues from the head model and design used in Head Modeling for Games, demonstrating the tools and techniques used to create low polygon characters. Topics such as working from a concept design, poly count, scripts, props and topology are discussed.

Price: $59.00


Click here to buy from Amazon

Thursday, October 21, 2010

Character Modeling for Next-Gen Games

Character Modeling for Next-Gen GamesIn this DVD, Richard Smith guides you through modeling a Next-Gen game character. Richard starts with a rough concept design and then creates a low-res base mesh. From there he sculpts each part in ZBrush with special attention paid to creating realistic clothing folds. Once each part is completely sculpted Richard retopologizes it inside of Maya using a plug-in called Nex. Finally, using XNormal he creates the normal map and then sets everything up in Maya. This DVD is intended for artists with a basic understanding of polygon modeling in Maya, but the techniques he demonstrates could be applied using other 3D modeling software.

Price: $69.00


Click here to buy from Amazon

Tuesday, October 19, 2010

Real Maya Character Modeling for Games

Real Maya Character Modeling for GamesCreating characters for games presents many challenges for the 3D artist. Issues such as poly count, flexibility of the rig, art direction, and the game environment itself will dictate the final look of the character. In this DVD, Mayan continues from the head model and design used in Head Modeling for Games, demonstrating the tools and techniques used to create low polygon characters. Topics such as working from a concept design, poly count, scripts, props and topology are discussed.

Price: $49.95


Click here to buy from Amazon

Thursday, October 14, 2010

Head Modeling for Games: Low Poly Modeling with Mayan Escalante

Head Modeling for Games: Low Poly Modeling with Mayan Escalante3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.

Price: $59.00


Click here to buy from Amazon